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Drizz raises $2.7M in seed funding •
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Featured on Forbes
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Drizz raises $2.7M in seed funding •
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Featured on Forbes

Takeaways:
Pair testing and mob testing are collaborative testing methods where two or more people test same software together, in real time, on a shared screen. They aren't replacements for automation. They fill gaps automation leaves behind.
Pair testing in software testing puts two people at one workstation. One drives (controls keyboard and mouse), other navigates (observes, asks questions, suggests test scenarios, takes notes). The roles rotate periodically to keep both people engaged.
The pair can be any combination:
The driver-navigator model comes from pair programming, but dynamic in testing is different. In pair programming, both people look at code. In pair testing, one person operates app while other thinks about what to test next, watches for unexpected behavior, and challenges assumptions.
A session without structure drifts into aimless clicking. A session with too much structure defeats point of collaborative exploration. The balance:
Pair testing isn't efficient for repetitive regression checks. Automation handles that. It's efficient where human judgment matters:
The developer-tester pair is especially productive because developer can explain internal behavior ("this button triggers an async call that takes 2-3 seconds") while tester can surface user-facing edge cases developer didn't consider ("what if user taps that button before previous call finishes?").
Mob testing scales pair to a group. Three to seven people gather around one screen (physical or shared via video call), and they test together. The structure is similar to pair testing but more formalized because managing a group requires clearer rules.
The roles:
The Gojek engineering team documented their mob testing practice for consumer-facing mobile apps. Their format:
The Ministry of Testing published case studies showing that single biggest benefit of mob testing was not bug count. It was clarity that came from direct, face-to-face communication during testing. Misunderstandings that would normally take days of back-and-forth ticket comments got resolved in minutes.
Mob testing is expensive in person-hours. Five people in a 90-minute session is 7.5 hours of total time. That cost needs to be justified by output. The situations where it pays for itself:
<!-- WEBFLOW HTML EMBED VERSION BELOW --> <table style="width:100%; border-collapse:collapse; font-family:sans-serif; font-size:15px;"> <thead> <tr style="background-color:#f4f4f4;"> <th style="text-align:left; padding:12px; border-bottom:2px solid #ddd;">Factor</th> <th style="text-align:left; padding:12px; border-bottom:2px solid #ddd;">Pair testing</th> <th style="text-align:left; padding:12px; border-bottom:2px solid #ddd;">Mob testing</th> </tr> </thead> <tbody> <tr><td style="padding:10px; border-bottom:1px solid #eee;">Group size</td><td style="padding:10px; border-bottom:1px solid #eee;">2 people</td><td style="padding:10px; border-bottom:1px solid #eee;">3-7 people</td></tr> <tr style="background-color:#fafafa;"><td style="padding:10px; border-bottom:1px solid #eee;">Session length</td><td style="padding:10px; border-bottom:1px solid #eee;">45-90 minutes</td><td style="padding:10px; border-bottom:1px solid #eee;">60-90 minutes</td></tr> <tr><td style="padding:10px; border-bottom:1px solid #eee;">Setup overhead</td><td style="padding:10px; border-bottom:1px solid #eee;">Low</td><td style="padding:10px; border-bottom:1px solid #eee;">Medium</td></tr> <tr style="background-color:#fafafa;"><td style="padding:10px; border-bottom:1px solid #eee;">Best for</td><td style="padding:10px; border-bottom:1px solid #eee;">Feature deep dives, onboarding, bug hunts</td><td style="padding:10px; border-bottom:1px solid #eee;">Cross-team features, launches, knowledge transfer</td></tr> <tr><td style="padding:10px; border-bottom:1px solid #eee;">Person-hour cost</td><td style="padding:10px; border-bottom:1px solid #eee;">1.5-3 hours total</td><td style="padding:10px; border-bottom:1px solid #eee;">4.5-10.5 hours total</td></tr> <tr style="background-color:#fafafa;"><td style="padding:10px; border-bottom:1px solid #eee;">Communication benefit</td><td style="padding:10px; border-bottom:1px solid #eee;">Strong between pair</td><td style="padding:10px; border-bottom:1px solid #eee;">Strongest across full team</td></tr> <tr><td style="padding:10px; border-bottom:1px solid #eee;">Exploratory testing fit</td><td style="padding:10px; border-bottom:1px solid #eee;">Focused exploration</td><td style="padding:10px; border-bottom:1px solid #eee;">Broad exploration</td></tr> </tbody> </table>Use pair testing as default for day-to-day collaborative testing. Use mob testing for specific events: launches, cross-team features, onboarding weeks, or when a critical area needs many perspectives at once.
Pair testing and mob testing are both forms of exploratory testing in practice, even though they're technically about collaboration structure rather than a testing technique. Exploratory testing is simultaneous learning, test design, and test execution. The tester explores application, learns how it behaves, and designs new tests on fly based on what they observe.
Pair testing makes exploratory testing stronger because:
Mob testing makes exploratory testing even broader because:
The connection matters because teams that automate everything they can still need exploratory testing for areas where automation falls short: new features without test cases, complex user workflows, edge cases that depend on real-world context, and anything involving subjective quality (does this flow feel right?).
Mobile apps are particularly good candidates for collaborative testing sessions because device-specific behavior is hard to predict from a spec. A tester holding a phone and tapping through a flow notices things that a desktop-based test review never would:
A pair testing session on a real device with one person driving (tapping phone) and one navigating (watching, noting observations, suggesting scenarios) catches these device-specific issues faster than either person would alone.
For mob testing sessions focused on mobile, Gojek's format works well: driver holds actual device while others watch via screen mirroring. Everyone takes a turn with device. Rotating physical device matters because different people hold phones differently, tap differently, and navigate differently, and those differences trigger different bugs.
After session, bugs and observations from pair testing and mob testing can inform what gets automated. Teams that run automated regression testing on mobile can feed session's findings directly into their test suite. A bug found during a mob session ("checkout screen freezes when you tap Pay while keyboard is still open") becomes a scripted test case:
Tap on "Card Number"
Type "4111111111111111"
Tap on "Pay Now" without dismissing keyboard
Validate "Payment Confirmed" is visible within 10 seconds
In Drizz, that test runs on a real device with Vision AI finding elements visually. The collaborative session found bug. Drizz makes sure it never regresses.
For teams writing test cases for mobile apps, pair testing sessions are one of best sources of test ideas. Two people exploring a flow together on a real device will generate more edge cases in an hour than a single tester writing test cases from a spec document over a full day.
Two people testing same application together on one machine, with one driving and other navigating and observing.
Mob testing involves 3-7 people instead of two. The driver rotates on a timer and follows group instructions.
In practice, yes. Both involve simultaneous learning, test design, and execution without pre-written scripts.
Between 45 and 90 minutes. Shorter sessions don't build enough depth. Longer sessions cause fatigue and diminishing returns.
For cross-team features, product launches, or when testing area needs perspectives from developers, testers, and product owners together.
Yes. Screen sharing and video calls replicate shared-screen dynamic. Tools like VS Code Live Share support remote sessions.