•
Drizz raises $2.7M in seed funding •
•
Featured on Forbes
•
Drizz raises $2.7M in seed funding •
•
Featured on Forbes

Takeaways:
Soak testing runs your mobile app under expected load for an extended period and monitors whether anything degrades. It's test that finds problems your other tests are too short to notice.
These terms are interchangeable. "Soak testing" is more common in performance engineering circles. "Endurance testing" appears more often in QA documentation and ISTQB materials. Both describe same practice:
The distinction from other performance testing types matters:
Each test type answers a different question. Soak testing answers: does app stay stable when people use it all day?
Mobile devices run on constrained hardware with limited memory, battery, and storage. Problems that a server hides behind auto-scaling become visible crashes and freezes on a phone. Here's what soak testing catches on mobile that other tests miss.
The most common soak test finding. Every screen transition, every API call, every image load allocates memory. If app doesn't release it properly, memory usage climbs over hours until OS kills app.
What to watch:
On a server, a memory leak triggers a restart and user retries. On a mobile device, OS terminates app without warning. The user sees a crash with no error message.
An app that drains 3% of battery per hour during a quick test might seem acceptable. Over a full workday, that's 24% of user's battery consumed by a single app. Users notice and uninstall.
Sources of excessive drain that only appear during soak tests:
Google's Android Vitals tracks excessive wake locks and battery usage as core vitals that affect Play Store discoverability.
Mobile apps that cache data locally (offline-first apps, messaging apps, media apps) accumulate storage over time. A soak test that simulates 8 hours of typical usage might reveal:
On a device with 32 GB of storage shared across all apps, an app that grows by 500 MB over a week of use becomes a problem user eventually notices.
Apps that make frequent API calls sometimes leak HTTP connections. Each request opens a connection, but not every response closes it cleanly (especially on timeout or error paths). Over hours of use:
This problem is invisible in short test runs because pool starts fresh and has plenty of capacity.
Background tasks (sync jobs, analytics uploads, image processing) that spawn threads without limiting concurrency can accumulate over hours. Each thread consumes memory and CPU time. Eventually:
Sustained CPU or GPU usage causes device to heat up. When device reaches its thermal limit, OS reduces processor speed to cool down. The app's performance drops even though code hasn't changed.
Thermal throttling is device-specific. A soak test that passes on a Pixel 8 with good thermal management might cause visible performance degradation on a mid-range device with a smaller heat spreader. Testing on real devices (not emulators) is only way to catch this.
A soak test for a mobile app has two layers: backend load generation and client-side monitoring.
Use a load testing tool to simulate sustained traffic against mobile backend:
Configure load to match your expected daily active user pattern. If your app typically has 5,000 concurrent users during business hours, run 5,000 virtual users for 4 to 8 hours.
While backend is under load, run mobile app on a real device and monitor:
Tools for client-side monitoring:
Run soak test for a minimum of 4 hours. For apps where users maintain sessions for extended periods (streaming, navigation, messaging), run for 8 to 12 hours.
Soak testing doesn't replace regression testing or smoke testing. It covers a different dimension that those tests are too short to catch. A practical workflow:
When a soak test reveals a memory leak, fix should be followed by adding scenario to regression suite at a shorter duration. A 5-minute regression test that exercises same flow 100 times in a loop can catch a reintroduced memory leak faster than waiting for next 4-hour soak run.
Drizz doesn't generate backend load (use JMeter or k6 for that). It operates at mobile client layer, executing user flows on real devices. For soak testing, Drizz provides functional validation that runs alongside performance monitoring.
A Drizz test that loops a checkout flow for endurance validation:
Repeat 50 times:
Tap on "Search"
Type "headphones" in search field
Tap on first result
Tap on "Add to Cart"
Tap on "Checkout"
Validate "Order Summary" is visible
Tap on "Back to Home"
While this loop runs on a real device, device profiling tools (Android Profiler, PerfDog) monitor memory, CPU, and battery in parallel. If memory climbs with each iteration and never drops back, leak is confirmed, and Drizz test log shows exactly which flow triggers it.
Drizz's Vision AI handles UI changes that happen during long runs: promotional banners that rotate, session timeouts that require re-login, and popups that appear after extended use. The built-in popup agent dismisses interrupts automatically, keeping soak flow running unattended for hours.
For teams that already use Drizz Cloud for end-to-end testing, adding soak scenarios means running same test plans with higher iteration counts on real devices. The execution reports include timestamps per step, so correlating a performance degradation with a specific step in flow is straightforward.
Running an app under expected load for hours to find memory leaks, battery drain, and degradation that short tests miss.
Yes. Both terms describe same practice. "Soak testing" is more common in performance engineering, "endurance testing" in QA documentation.
Minimum 4 hours for general apps. 8 to 12 hours for streaming, messaging, or navigation apps with long user sessions.
Soak testing uses steady, normal load for hours. Spike testing simulates sudden traffic surges lasting seconds to minutes.
JMeter or k6 for backend load. Android Profiler, Xcode Instruments, PerfDog, or GameBench for client-side device monitoring.
Backend load and client-side flows can be automated. Device metric monitoring runs in parallel with results analyzed after completion.